SAMY-ANIS BENACHI

SENIOR SOFTWARE ENGINEER

I am a engineer.

Hello, I'm Samy, an experienced software engineer with 7 years of experience, deeply passionate about programming.

I am Samy-Anis

SOFTWARE ENGINEER | GAME DEVELOPER

Hey, I’m a french entrepreneurial experienced software engineer living in the UK
with a passion for serious games and game-oriented application development.  

Actually looking for remote freelance / contract missions.

ABOUT ME

With over 7 years of dynamic experience, I’ve contributed to innovative projects in software engineering, virtual reality, and immersive technology. From shaping cutting-edge XR tools to crafting captivating user experiences, I’m driven by a passion for problem-solving and creative solutions.

My ability to translate complex requirements into actionable plans has delivered impactful solutions for global corporations and startups alike. Whether leading interdisciplinary teams or driving self-directed initiatives, I bring technical expertise and collaboration to every endeavor.

Outside of work, I immerse myself in personal projects, game development, exploration, and fitness pursuits, always pushing boundaries and embracing new challenges.

So if you’re interested in my profile, send me an email or contact me on LinkedIn !

TIKTOK

Senior SDK Software Engineer
  • Contributed to the development and testing of MicroWar, an all-in-one PICO SDK Demo, showcasing all key features, illustrating integration potential.
  • Successfully resolved over 300 technical issues while integrating the Pico SDK for industry-leading titles within Unity.
  • Mentored DevSupports, ensuring their operational effectiveness within 1-2 weeks of joining the SDK team, streamlining integration into workflows.
  • Identified and provided solutions to technical challenges, optimizing performance for industry-leading titles such as Ubisoft’s Just Dance, VRChat.
  • Acted as the SDK Owner for SWIFT Motion Trackers, delivering priority support to S-tier developers.
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Senior SDK Software Engineer
  • Contributed to the development of the XR Porting Tool, slashing XR app porting time from Quest to PICO headsets by ≈70% via a one-click API.
  • Mentored TikTok engineers, ensuring their operational effectiveness within 1 week of onboarding after joining the SDK team.
  • Enhanced coding resources with technical documentation, libraries, and the release of 5 advanced demos on GitHub for global PICO developers.
  • Resolved over 300 technical issues associated with the PICO SDK in Unity and Unreal Engine.

REMEDY ROBOTICS

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Senior Simulation Engineer : Real-time surgical application
  • Engineered a real-time surgical application for remote surgery using Python and Mujoco, reaching 100+ million individuals, and successfully executing the world’s first remote surgeries from 12,000 km away (USA to Africa).
  • Achieved 95% fidelity in Python simulations, optimizing speed by 28% using Qhull, a computational geometry library, for convex collision detection.
  • Collaborated with medical experts to refine robotic simulation accuracy at the Silicon Valley.

Keywords :  Python  C++  Real-time Simulation  Computanional Geometry  Convex Optimization  

Software / Hardware :  Mujoco  Qhull  Git

LLOYDS BANK

Software Engineer : Bank budeting tool
  • Led the development of Lloyds Bank’s budgeting tool on Android/iOS, achieving 20% increase in user engagement by implementing financial analytics.
  • Developed a C# framework to manage language localization within the banking app, broadening the app’s reach to 5+ million non-English-speaking users, driving a 30% surge in international user engagement.
  • Developed user onboarding features, achieving a 12% reduction in user-reported issues and boosting customer satisfaction scores by 7%.

Keywords :  C#  Localization Framework  Banking App    Agile     Scrum  

Software / Hardware :  Unity  Mobile  Android  iOS  Git

CLAYTEX

Simulation Engineer : Autonomous Vehicule Simulation
  • Engineered advanced C++ simulations for autonomous vehicle training, utilizing RFPro, Dymola, Modelica, and 3DSMax.
  • Optimized autonomous vehicle precision by 13% through computer vision AI on CCTV records, focusing on behavior in critical edge cases.

Keywords :  C++  Computer Simulation  Autonomous Vehicle  Computer Vision AI  Dymolas  Modelica

Software / Hardware :  RFPro  3DSMax  Git

NETSPEAK

Software Engineer : Cross-platform MMO
  • Developed and launched “Sunshine Days”, a Double-A cross-platform multiplayer game on Unreal Engine using C++ and Blueprints.
  • Spearheaded large-scale system designs, UI development, and critical code enhancements in collaboration with software engineer teams.
  • Led code reviews, improving overall code quality and reducing production issues by 23%, emphasizing on efficiency and coding standards.

Keywords :  C++  Blueprint  Game Design  Cross-Platform  Prototyping  Agile  Scrum

Software / Hardware :  Unreal Engine  Android iOS

The Leadership Network

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Software Engineer : Corporate Metaverse Learning Platform
  • Developed a fast, flexible, and engaging metaverse learning platform for global corporations, offering immersive learning solutions to streamline lessons and enhance employee impact, resulting in a 30% increase in training efficiency.
  • Optimized environment rendering for low-end VR headsets by 45% through batching, draw calls, and culling.
  • Engineered Virtual Reality masterclasses for renowned brands like Adidas, Philips, and Sony, accessed by over 4,000 attendees from 675 global Fortune companies.

Keywords :  C#  Metaverse  Virtual learning  Optimization  Rendering  VR  

Software / Hardware :  Unity  Git  Oculus Rift  Oculus Go

VR ACADEMIE

Lead Software Engineer : 360° Scene Editor
  • Led the development of the 360° Scene Editor, deployed on Oculus Go and WebGL using Unity, driving a 36% revenue surge to €1.5 million.
  • Revolutionized 360° content creation, cutting scenario creation time by 75%+. Used by Porsche and L’Oréal for virtual training and corporate events.
  • Enhanced sales by 12% through the implementation of a user-result storage feature in a SQL database using phpMyAdmin.

Keywords :  Database  360° rendering  Gamification  SFX  WebGL  VR  C#

Software / Hardware :  Unity  phpMyAdmin  Oculus Go  Oculus Quest

E-LEARNING STUDIO

Software Engineer : e-Learning Mobile Game
  • Developed of an innovative virtual public speaking serious game in C#, integrating advanced voice and gesture recognition with eye-tracking technology, resulting in a 40% improvement in skill acquisition.
  • Led the creation of a scalable, company-customizable fire safety training serious game, fostering immersive and tailored learning experiences, leading to a 30% boost in organizational safety awareness.

WINLAB LABORATORY

Project leader & Software Developer : VR Escape Game
  • Led a team of 7 developers to create a multiplayer VR Escape Game in Unity, integrating hand tracking with Leap Motion.

FACTORY VR

Software Engineer : Risk Training
  • Revamped a serious game to facilitate risk prevention training, integrating instructional elements and gamification techniques.
  • Improved project performance by 28% through code refactoring and seamless VR integration for enhanced training functionality.

Keywords :  Performance improvement  Autonomy   Gamification  Animation   VR  C#

Software / Hardware :  Unity  Git  Trello  Oculus Rift  Oculus Rift S

 

UQAR HOSPITAL

Software Developer : AI-Driven Therapy Training
  • Created a VR Intensive Therapy Unit (ITU) serious-game featuring AI-based nurses and voice recognition in Unity using C#.
  • Collaborated with interdisciplinary teams spanning across Canada to translate ideas into actionable features, working closely with designers, programmers, doctors, and testers throughout the development lifecycle.

Keywords :  AI  3D Modeling  Voice recognition   Data parsing  Animation  VR  C#

Software / Hardware :   Unity  Blender   Git   phpMyAdmin   Oculus Rift

3D ANATOMY : LEARNING PLATFORM

Project Leader & Software Developer (48h Hackathon team project)
  • Developed a full-3D anatomy software that will be used as of September 2020 by doctors to train medical students in anatomy.
  • Increased student anatomy visualization capacity by 150%* by implementing a scalable multi-directional, multi-angular 3D body anatomy preview system.

* Calculated from user surveys, before and after the feature implementation.

Keywords :  Learning platform  Team leading  Agile method  UI   3D Models  C#

Software / Hardware :  Unity  Blender  Adobe Premiere Pro  Git  Trello  Slack

INDIE GAME VR : KYRA'S LAST HOPE

Game Developer (Personal solo project)
  • Discover the mysterious dinosaur planet where our Space Traveller, Kyra has crash landed. Avoid the hazards and defeat the enemies lurking within the ancient ruins of this unknown landscape.
  • Developed, coded and designed a 3D Adventure game where the player has to face monsters with AI behavior.
  • Created the game using only* the 3D models of the Unity asset, and made the whole game from scratch.

*I kept the character’s prefab.

Keywords :  AI  Gameplay  Fight system  Optimization  Animation  Rendering  Level design  UI  C#

Software / Hardware :  Unity  Trello

INDIE VR GAME : NEXUS GUARDIANS

Project leader & Software Developer (Personal team project)
  • Developed a dungeon defender 3D VR game. Formed a team of programmers to work with me on this personal project idea.
  • Supervised a team of 4 software developers and led weekly discussions to brainstorm software development ideas and monitor progress.
  • Built efficient and reusable source code. Increased player entertainment by 80%* by implementing well-designed weapons, spells and VR combat system.

* Calculated from user surveys, before and after the feature implementation.

MORE PROJECTS

3D ANATOMY : LEARNING PLATFORM

Project leader & Developer

VR NEXUS GUARDIAN

Project leader & Developer

INDIE GAME : KYRA

Personal project

MULTIPLAYER FIGHTING GAME

Personal project

SUPERMARKET VR

Freelance project

TELEPORT CUBE

Personal project

LOW POLY PLAFTORM GAME

Personal project

AI ALGORITHM FOR WEATHER PREDICTION

Personal project

MEMORY GAME

Freelance project

VIRTUAL SHOW : VR & REALITY

Freelance project

SNCF SIMULATOR : SERIOUS GAME

Freelance project

RISK TRAINING : SERIOUS GAME

Freelance project

TOURISM APPLICATION VR

Freelance project

CONTROLLED ROBOTIC ARM​

Student project

CONTACT

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